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The Ancient China is falling apart as regional rulers start challenging the Zhou royal authority. But from the ashes new states arise, all with the same goal: to unify China and establish a new Dynasty. Their armies campaign swift as the wind, march majestic as the forest, raid ferocious as the fire and stand firm as the mountains. But in the end, there can be only one Emperor.


Warring States is a tense fight for supremacy over twelve states of Ancient China. The players take on the roles of dynasty leaders, maneuvering different tactics and strategies and attempting to obtain local superiority. They do this by playing cards to increase their strength or withdraw to immediately assess the strength balance. Each majority allows the placement or manipulation of an army and most armies claim the entire state. However, each army influences several states so a tactical loss around one state may very well turn into a strategic victory in the whole of China. To win Warring States, you must know which cards to play and which to keep to win the decisive majorities.

Warring States was a semi-finalist in the World Original Design Contest of Board Game 2018 . It is basically a retheme of Cosmoclasm but with the addition of strategic battle grounds in addition to the tactical ones.


My name is Nicholas Hjelmberg and I am a hobby gamer since childhood. Starting with classic games like chess and RISK, I moved on to explore "American" games like Diplomacy and Civilization and then "Euro games" like Settlers and Tigris & Euphrates. Combining my game experience with my history interest and IT and quality profession, I have entered the exciting world of board game design and production.

Nicholas Hjelmberg, Stockholm, Sweden

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Presentation (Video)



Summary



Category:Card Game, Historic, Wargame
Mechanic:Area Control, Network Building, Trick-taking
Players:2-5
Time:45 minutes
Age:12+
  
Components:
12 state mats, 126 cards, 132 tokens