The Ancient China is falling apart as regional rulers start challenging the Zhou royal authority.
But from the ashes new states arise, all with the same goal: to unify China and establish a new Dynasty.
Their armies campaign swift as the wind, march majestic as the forest, raid ferocious as the fire and
stand firm as the mountains. But in the end, there can be only one Emperor.
Warring States is a tense fight for supremacy over twelve states of Ancient China. The players take
on the roles of dynasty leaders, maneuvering different tactics and strategies and attempting to
obtain local superiority. They do this by playing cards to increase their strength or withdraw to immediately
assess the strength balance. Each majority allows the placement or manipulation of an army and most
armies claim the entire state. However, each army influences several states so a tactical
loss around one state may very well turn into a strategic victory in the whole of China. To win
Warring States, you must know which cards to play and which to keep to win the decisive
My name is Nicholas Hjelmberg and I am a hobby gamer since childhood. Starting with classic games
like chess and RISK, I moved on to explore "American" games like Diplomacy and Civilization and then
"Euro games" like Settlers and Tigris & Euphrates. Combining my game experience with my history
interest and IT and quality profession, I have entered the exciting world of board game design