The sword has been drawn from the stone and the Land is once again united under one King. As a noble knight, you aspire to a seat at the Round Table and eventually to the throne after King Arthur. As a fair damosel, you seek a champion worthy of your love to defend your honor and eventually to become his Queen. However, evil is still lurking and you must all cooperate to defend the kingdom. There are wars to be won and quests to be obtained and arms as well as virtues of chivalry are of utmost importance. All this will prepare you for the final battle, as foreseen by the wise enchanter Merlin. At the hour of Doom, will you stand up for your King or will you join the rebellions for the best of the Land?
Knights & Damosels takes you back to the Age of Chivalry and the intricate code of conduct between the King's men and the ladies of the court. In the game, the players play both knights and damosels from the Arthurian legend - each with his or her different objectives. As a knight, compete with the other knights to become the most noble of them all or cooperate in quests and battle to earn glory in the eyes of King Arthur. As a damosel, provide another knight with the arms and virtues he needs until he is wrapped around your finger. But beware, if the Land falls you will all fall with it!
Knights & Damosels comes with 108 cards with illustrations from Howard Pyle's wonderful books and representing knights, damosels and events from the Arthurian legends. Arthur, Merlin, Lancelot, Guinevere, Excalibur, The Battle of Mount Badon, The Holy Grail, and of course Mordred's Treason are among the cards that the players encounter. Nevertheless, the game is very fast and a session completed in about 20 minutes (or up to 30 minutes if the Battle of Camlann is played). No knowledge about the knights and the damosels of the Round Table is required to play Knights & Damosels but after having played the game, you will definitely want to know them better!
"Each new game recreates the Arthurian legend as the well-known events from the stories appear and appeal to the player's chivalry. "Ah, the Holy Grail! Peradventure a damosel will offer me the Virtue of Valor so that I may take on this quest? Nay, Sir, I am that damosel's champion and I shall joust you for her token of love!"
But besides the above role playing, Knights & Damosels also offers many tactical opportunities. Knights may draw cards that leave their opponents with less options or even provoke them to risk a joust. Damosels may guess "their" knights' intentions and play the cards they need. The special rotating roles of Arthur and Merlin may be used to intentionally fail a quest to hurt opponents and reap all the rewards to the own knight or to find out which knights that are most influenced by the own damosel."
My name is Nicholas Hjelmberg and I am a hobby gamer since childhood. Starting with classic games
like chess and RISK, I moved on to explore "American" games like Diplomacy and Civilization and then
"Euro games" like Settlers and Tigris & Euphrates. Combining my game experience with my history
interest and IT and quality profession, I have entered the exciting world of board game design