A word is spread on the streets outside the Party headquarters. A word of freedom. The stronger the word grows, the weaker the Party gets, and it must be stopped before it is too late. Comrade! It is your duty to blend with the workers and farmers of our proud Motherland, conduct interrogations and recruit more informers to find the dissident. Beware, if the word reaches the heart of our Party, our entire Revolution may fail!
Comrade is a deduction game with the classic concept of hidden identities. Add to this the double objectives of an informer trying to find a dissident while the dissident tries to influence as many others as possible. Complete with shifting identities so that the players can never be sure who is currently the informer and who is currently the dissident. All this for 5-10 players but only 18 cards!
"Fantastic style komrade! I can't wait to play this one."
"Love the cold war era theme! I've been thinking too along the lines of werewolf and a US McCarthy-style "outing" people as communists. This looks great, and the mechanic looks solid. I look forward to giving this one a try. Nice work and great theme!"
My name is Nicholas Hjelmberg and I am a hobby gamer since childhood. Starting with classic games
like chess and RISK, I moved on to explore "American" games like Diplomacy and Civilization and then
"Euro games" like Settlers and Tigris & Euphrates. Combining my game experience with my history
interest and IT and quality profession, I have entered the exciting world of board game design