A New World is waiting to be settled. The lands are wide and the resources are abundant. Your people look towards you to lead them on their journey, to explore and exploit the resources, and to build glorious towns and cities. But you are not alone. You are only one but many leaders competing over the people’s faith. Yet, you must lay aside your internal strife and cooperate against the wild barbarians that threaten you all. Or must you? Perhaps you can use the barbarians for your own purpose and rid yourself of both your internal and external threats? After all, if you don’t, others will do.
Explorers & Exploiters was primarily being designed for the
a contest at The Game Crafter for games using newly introduced miniature components.
Initally, I was sceptic to the use of miniatures but then I saw that there were also
with settlements in various sizes. But although I enjoy civilization games, there are many of them out
there already, so how would I be able to design something new?
The answer is Explorers & Exploiters, a game where all the units on the boards are common to all
the players, whether it be settlers or barbarians. The unique design of Explorers & Exploiters will be
the challenge to use common resources to rise above the commons (as measured by the number of cities built),
not unlike the challenges to a real life leader.
Explorers & Exploiters is a simple and yet tactically deep game where the players take turns to
move explorers and barbarians across a game board made up of tiles. Explorers turn tiles face up
and enable expansions - the building of bigger settlements - as new resources get connected to them.
The barbarians on the other hand turn tiles face down and enable expulsions - the replacement of bigger settlements with smaller -
as resources get disconnected from them. All players share the same explorers and barbarians but they
have their own sets of settlements. The player who first places his or her settlements win!
My name is Nicholas Hjelmberg and I am a hobby gamer since childhood. Starting with classic games
like chess and RISK, I moved on to explore "American" games like Diplomacy and Civilization and then
"Euro games" like Settlers and Tigris & Euphrates. Combining my game experience with my history
interest and IT and quality profession, I have entered the exciting world of board game design