The fate of the solar system is at stake as several cosmic factions struggle for supremacy.
As a commander of a star fleet, it is your duty to position your forces at the right time at the right
planet and claim it for your faction. Beware, the strongest faction will claim the entire planet and
there is no space for runners-up in the solar system.
Cosmoclasm is a tense fight for supremacy over twelve planets of a solar system. The players take
on the roles of star fleet commanders, maneuvering four different weapon systems and attempting to
obtain local superiority. They do this by playing cards to increase their strength or withdraw to immediately
assess the strength balance. Each majority allows the placement of a battle station and most battle
stations claim the entire planet. However, each battle station influences several planets so a tactical
loss around one planet may very well turn into a strategic victory in the solar system. To win
Cosmoclasm, you must know which cards to play and which to keep to win the decisive
Cosmoclasm was primarily being designed for the
Trick Taker Challenge,
a contest at The Game Crafter for games with trick taker mechanisms.
My name is Nicholas Hjelmberg and I am a hobby gamer since childhood. Starting with classic games
like chess and RISK, I moved on to explore "American" games like Diplomacy and Civilization and then
"Euro games" like Settlers and Tigris & Euphrates. Combining my game experience with my history
interest and IT and quality profession, I have entered the exciting world of board game design