Fire, water, earth, air and spirit are the elements, of which worlds are created. It is your duty to unite them into a world in balance. Beware, if the balance is disturbed, the elements will clash and the unity break until only one element dominates the world. But perhaps that is what you secretly desire?
Iconoclasm is the next game from Nova Suecia Games to enter
It's currently being externally tested by the
Boardgamegeek community and
reviewed by All Us Geeks. A video featuring a complete and annotated gameplay will
be published shortly, as will an in-depth strategy booklet.
A pre-published version is available at The Game Crafter.
You are welcome to return to this page for updates or
follow Nova Suecia Games at Twitter at @NovaSuecia.
In Iconoclasm, the players represent ancient gods that create a world together. Elements are placed, units are formed and the world is in balance. But each unit is dedicated to one element only and soon they begin to clash. The iconoclasm has started and it will not end until only one element dominates the world.
Iconoclasm is a simple and yet tactically deep game where the players take turns to place element tokens on the game board. Once formed in units of seven, the icon of the strongest element is placed in the unit. However, as more units are formed, the elements will clash, leaving one unit is destroyed and the other weakened. At the end, only the strongest unit will prevail and one element become the one and only. Will it be your element or will it be eliminated from the world? Play Iconoclasm and find out!
Iconoclasm is also available as a card version with slightly different mechanisms - instead of unit clashing, the individual elements clash directly.
First edition of game board
Updated edition with tokens and new game board design
My name is Nicholas Hjelmberg and I am a hobby gamer since childhood. Starting with classic games
like chess and RISK, I moved on to explore "American" games like Diplomacy and Civilization and then
"Euro games" like Settlers and Tigris & Euphrates. Combining my game experience with my history
interest and IT and quality profession, I have entered the exciting world of board game design