It is the sixth century BC and the conflict between the independent-minded Greek city states and
the mighty Persian empire is escalating. The Persian King Cyrus the Great has conquered the
Greek-inhabited region of Ionia and appointed tyrants to rule them. However, the Greeks do not look kindly
upon foreign rulers.
At the same time the Greek polises (city-states) are locked into an internal strife for hegemony
over Hellas. This is sometimes expressed peacefully, through the establishment of emporions (trading
colonies) or erection of buildings and monuments, and sometimes violently, through rebellions and wars.
Will the Greeks manage to unite against their common enemy or will they embrace each other in a fight to
the death? Only history can tell…
Politeia takes the players back to the Persian Wars. Faced with the threat of a Persian invasion, the players must cooperate to defend their civilization. However, the competition for wealth and resources is fierce, as simulated by an inventive action mechanism, and just like the Ancient Greeks, the players are likely to turn their weapons against each other instead.
By selecting actions from the common action board, the players may optimize own
action combinations as well as blocking other players' actions. Using the actions, the players fight for majority in the city-states and colonies of Ancient Greece in a highly interactive game. The winner is the player with the most citizens on the board when the game ends.
My name is Nicholas Hjelmberg and I am a hobby gamer since childhood. Starting with classic games
like chess and RISK, I moved on to explore "American" games like Diplomacy and Civilization and then
"Euro games" like Settlers and Tigris & Euphrates. Combining my game experience with my history
interest and IT and quality profession, I have entered the exciting world of board game design
Nicholas Hjelmberg, Stockholm, Sweden
Order at The Game Crafter
Action Point Allowance, Area Control, Set Collection