The Swedish castle of Tre Kronor is on fire! The royal family must be evacuated and the precious
possessions saved. The servants are ready at the wells with their water buckets, waiting for your
command. There is no time to lose, the fire is already blazing through the roof and it is just a matter
of time before the entire building is consumed by the flames. But why did the fire start in the first
place? And can you trust all the servants to put Tre Kronor first? Perhaps you want to take the
opportunity to lay your hands on some of the valuable possessions yourself?
"Obviously, the actions conflict with each other and this is the essence of Tre Kronor Infernum: to choose actions that are likely to be supported by the other players' actions. Once a player has placed a save/steal marker in a room, the other players must deduce whether it is a save marker (in which case they have no interest in extinguishing the fire in that room) or whether it is a steal marker (in which case they want to extinguish the fire as soon as possible). With only one action at the time, each player must choose wisely."
My name is Nicholas Hjelmberg and I am a hobby gamer since childhood. Starting with classic games
like chess and RISK, I moved on to explore "American" games like Diplomacy and Civilization and then
"Euro games" like Settlers and Tigris & Euphrates. Combining my game experience with my history
interest and IT and quality profession, I have entered the exciting world of board game design