The game is currently available at
The Game Crafter.
However, I regularly place orders with them so if you live in Sweden and are interested in a copy,
please feel free to contact me.
What do the Nova Suecia games have in common?
The games in the Nova Suecia series are all independent from each other with different game
systems and mechanisms. Nevertheless, there is a red thread connecting them all:
No dice: Instead of luck, a players' abilities to foresee other players' actions determine the game. In for example Christina Regina, the Queen is moved openly one step at the time by one player at the time but each player's goal with the Queen is hidden.
Cooperation: A player can rarely execute her strategy on her own but is dependent on the other players. This is clear in for example Tre Kronor Infernum and Mare Balticum, where the players may set up and use routes together.
Competition: With the exception of Bellum se ipsum alet, the players don't fight each other directly but by taking advantage of the other players' actions. In Nova Suecia, a player may win by negotiating trade deals or free-ride on other players' tax payments.
Ambiguity: Actions and objectives are seldom black or white. This is particularly true in Vasa Regalis, where one strategy benefits from the ship sailing and another from the ship sinking.
Historic theme: All games are set in the 17th century Sweden.
What makes Tre Kronor Infernum different from other games?
Everything in Tre Kronor Infernum is a combination of the players' actions; the way the players connect to set up human chains, how they together extinguish fires and the joint and hidden decision on where the fire spreads. No player can win without taking into account the other players' actions and take advantage of them.
About the Rules
How is the game best taught to others?
Explain the actions of placing servants, extinguishing the fire and saving/stealing possessions, using the examples from the rules. Continue to explain how the fire spreads and when a room is rescued and when it burns down. Be clear about how the saving and stealing scoring depends on the fate of the room. Finally emphasize how all players may lose if the castle burns down.
May I return a previously saved or stolen possession?
No, once you have placed your save/steal marker in a room, it remains there until the end of the game.
If a room gets 3 fire markers and all are extinguished, is the room rescued?
No, a room with 3 fire markers OR ash markers is considered burnt down.