The game is currently available at
The Game Crafter.
However, I regularly place orders with them so if you live in Sweden and are interested in a copy,
please feel free to contact me.
How does this game differ from the rest of the Nova Suecia games?
First of all, it's a card game. Nevertheless, behind the cards (literally, in the case of
the damosel cards) hide many of the characteristics known from the Nova Suecia series:
the absence of randomness as all cards can be jousted for, the balance between cooperation and
competition where the knights must rely on each other to succeed and the
ambiguous objectives where knights want to collect cards and the damosels give away cards.
The theme may be different from the Swedish 17th century but the ambition to include authentic
details wherever they fit the game remains the same. Player who enjoyed the Nova Suecia series
will find a lot to enjoy in Arthur's world as well.
What makes Knights & Damosels different from other games?
There are many games about collecting decks and use them for various purposes. Knights & Damosels adds an extra dimension as the damosels' objective to let another knight build a deck for them.
Isn't the Battle of Camlann unfair to the winner since the other players may gang up against her?
No, check the statistics under Rules. Although the winner may only play 1 card per turn,
she may defeat several cards at the time so the victory bonus card and the extra "even the odds" card
in the 5 and 6 player game does compensate for it. Thus, players are better off to choose a side
with less players to increase the chance of winning the lottery afterwards.
There are a lot of cards. How are they best organized?
The number of cards depends on the number of players. Organize damosels and chivalry cards of the damosel's color together to
make it easier to remove unused cards. A suggested order could be Arthur-Merlin-Knights-Damosels (with chivalry cards)-Worship (in numerical order)-Events-Service-Joust-Rules
About the Rules
How is the game best taught to others?
Explain the opposite starts and objectives of knights and damosels: knights start with 0 cards and want to reach 7, damosels start with all 9 cards and want to get rid of 5 or 6 cards to the same knight. Go on to to explain the events cards and how each event relate to a specific service or group of cards. Walk through a sample first turn to show how cards move from damosels via Merlin to knights and how they then are used in wars/quests. If necessary, skip joust rules and the Battle of Camlann for the first games.
If I play the Merlin role and get an opportunity to choose a card of my own color, may I do so?
No, your knight may never have a card from your own damosel.
If I participate in a war or quest, may I deliberately play a card that I know may cause it to fail?
Indeed, this may be considered treacherous but treachery is also part of the game. The fewer cards left, the more worship points to you.
Since a war requires 1 of each arms card and the war is won if any of the knights play an arms card similar to the randomly drawn service card, can a war ever be lost?
Yes. You must make a difference between the Service phase and the War/quest phase. In the former, 1 of each arms is placed. In the latter, the knights may play ANY of their arms card, not only the ones played in the Service phase.