This game was played during game testing of version 1.5 of Iconoclasm.
In this version, the Mancala style mechanism was simplified by removing 1 of the 2 matters of
The hexes have a color for the element
(red=fire, blue=water, white=air, green=earth, black=spirit) and if a hex has an icon,
it's marked with the first letter of the element (F, W, A, E).
For test purpose, the players follow pre-defined strategies. Fire promotes opponent units,
hoping to overtake them after iconoclasms. Earth attempts to pair own matters and split opponent matters.
Water aims at building strong early units with opponent support. Air finally tries to have opponent matters removed and own matters left on the board.
Fire to F7, Earth to E7
Earth to D3, Air to A3
Water to A4, Air to G6
Air to E6, Fire to B5
●●●●● ●●●● ●
Fire starts preparing an Earth-Fire unit in the upper right corner. Earth is happy with 2 connected Earth
and stars a 2nd pair next to an Air. Water starts preparing a Water-Air unit in the lower right.
Air spreads her matters to avoid being part of the first clash.