Take turns to add estate cards to a card tableau. Each placed estate card lets you execute all the actions of the estate cards in that column.
Peasant: Place farms or sell resources to shops.
Burgher: Place shops or use buy basic resources from shops to turn them into advanced resources.
Clergy: Place churches to collect tax from farms or supply Royal missions with advanced resources.
Nobility: Add provinces to the Kingdom or supply Royal missions with advanced resources.
Resources enter and exit the city to and from different sides of the city grid. As more advanced resources enter the economy, they can be invested in advanced farms and shops that enable the production of advanced resources within the Kingdom. However, such actions also require a combination of two similar estate cards in the same column so plan your card tableau wisely.
The players who has supplied the most resources to the Royal Missions wins.
0.6: City and province cards replaced by double estate cards for more flexibility
0.5: Final market round added for exchange of remaining resources
0.4: Estate cards chosen from hand of 6 instead of any card, city and province cards added
0.3: Marriage rules added for mergers
0.2: Resource market added
0.1: Draft version
The complete rules are available in the PDF file to the right. In the following sections, I will describe how they came
To be completed.
... and Rejected Rules
There are of course also ideas that will be rejected and here I will explain why.