The game is currently available at
The Game Crafter.
However, I regularly place orders with them so if you live in Sweden and are interested in a copy,
please feel free to contact me.
How does this game differ from the rest of the Nova Suecia series?
Testing an IT system is indeed far away from the Swedish 17th century but if you
liked the game mechanisms in the Nova Suecia series, you may like Find the Bug! as well.
Here you will find a dice-less game with plenty of opportunities for tactics and
deduction and with only a handful of testers to place, each decision is as always crucial.
How does this game differ from Find the Bug?
As much as V-model testing and agile testing differ. Whereas Find the Bug!
focused on gaining clues to where the defects are most likely to be found,
Find the Bug! - Agile recreates the test-driven development where you test until
you pass and develop the solution increment by increment.
About the Rules
How is the game best taught to others?
Prepare the bags while explaining the purpose of the green and black tiles
(that a bug from both is required to find a bug) and the colored gems (that
red means more or severe bugs). Have all players place 1, and only 1, tester on
the analysis tasks and use the remaining testers for the test tasks. Skip the
second retest part of the game until all players understand the first test part.
I want to automate a test in a tier but suspects that there is false-fail (-1) there.
Do I have to wait until it is detected? What if it's never detected? Do all players lose?
No and no. False-fails do not count as bugs so neither will an automated test fail, nor will it cause all players to lose.