Nova Suecia Games is an independent game designer with a vision of exploring and inventing
game mechanisms not seen in any other games. Whether you are a family gamer or a hardcore
gamer, it is our aim to offer you a unique game experience. Read more about how we design games
using the top menu or select a game in the left menu to learn more about it.
Nova Suecia Games 5 Years
22 February 2014 the idea of designing inventive and interactive boardgames was born. The five years
that have passed since that day have seen over 30 games, many of which have received
After this, a period of games focused on specific core mechanics with innovative twists followed.
Iconoclasm was an abstract game with a support mechanic,
which later saw a simpler sibling in Lucca. The award-winning
Explorers & Exploiters was a 4X game where the players could move
any pieces and another award-winning game, Mingle & Murder, based
the deduction on the player actions. In the labyrinth game Mice in a Maze
the players manipulated the labyrinth rather than their pieces and
Peoples - Migrations was a pure civilization game, simulating the urban
development. The latter will see a more complex sibling later this year in
Peoples - Civilizations.
A return to historical games resulted in the best-selling Apokalypsis
and the other "Ancient Greece" games Demokratia and
Politeia. Fair Trade was a runner-up in
a contest for NGO games while the space control game Cosmoclasm would
later get an award-winning brother in the more complex Warring States.
But the latest game Dyce was placed even higher in the same contest thanks to
its unique trading mechanic featuring AI trading partners.
Dyce/Hangzhou is a redeveloped version of the components only game Dyce.
The game now has a map depicting the city and the resource market but the original theme of trading whiskies in
Dyce has been (instead of dyes in Hangzhou) has been restored. Only the Dyce version is available.
Warring States is a redeveloped version of Cosmoclasm. The game is now
set in China and in addition to fighting for tactical superiorities to place armies, the players also
fight for strategic superiorities to manipulate armies. Both the Warring States version and the Cosmoclasm version
Swedish customers may buy our games at
SF-bokhandeln. Currently only
Apokalypsis is in stock but do ask
the staff to take in other titles for you.
International customers may buy our games as Print on Demand from
The Game Crafter. Please note that
local taxes may be added for non-US customers.
Corporate customers may contact us at
firstname.lastname@example.org to discuss custom
prints and free game demonstrations.
Please feel free to contact us directly for alternatives or craft a game yourself from one of
our print & play files. All feedback on existing games and ideas
for future games are welcome.
My name is Nicholas Hjelmberg and I am a hobby gamer since childhood. Starting with classic games
like chess and RISK, I moved on to explore "American" games like Diplomacy and Civilization and then
"Euro games" like Settlers and Tigris & Euphrates. Combining my game experience with my history
interest and IT and quality profession, I have entered the exciting world of board game design
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