Nova Suecia Games is an independent game designer with a vision of exploring and inventing
game mechanisms not seen in any other games. Whether you are a family gamer or a hardcore
gamer, it is our aim to offer you a unique game experience. Read more about how we design games
using the top menu or select a game in the left menu to learn more about it.
Nova Suecia Games 5 Years
19 February 2014 the idea of designing inventive and interactive boardgames was born. Almost five years
have passed since that day and over 30 games have been designed.
To celebrate the upcoming fifth
birthday, we will give away a $5 discount coupon for
The Game Crafter every Sunday during the countdown. Just let us
know which of our games you like best to enter the draw.
Warring States is a redeveloped version of Cosmoclasm. The game is now set in China and
in addition to fighting for tactical superiorities to place armies, the players also fight for strategic superiorities to
manipulate armies. The rules can be found here.
Hangzhou is a redeveloped version of Dyce. The game is now set in China and
the original pure component game now has a map depicting the city and the resource market.
The rules can be found here.
Due to the contest rules, the games cannot be be made publicly available yet.
Swedish customers may buy our games at
SF-bokhandeln. Currently only
Apokalypsis is in stock but do ask
the staff to take in other titles for you.
International customers may buy our games as Print on Demand from
The Game Crafter. Please note that
local taxes may be added for non-US customers.
Corporate customers may contact us at
firstname.lastname@example.org to discuss custom
prints and free game demonstrations.
Please feel free to contact us directly for alternatives or craft a game yourself from one of
our print & play files. All feedback on existing games and ideas
for future games are welcome.
My name is Nicholas Hjelmberg and I am a hobby gamer since childhood. Starting with classic games
like chess and RISK, I moved on to explore "American" games like Diplomacy and Civilization and then
"Euro games" like Settlers and Tigris & Euphrates. Combining my game experience with my history
interest and IT and quality profession, I have entered the exciting world of board game design